Once all the arrangements are made to your liking, click the check mark, and all relevant households will update. (If you have trouble seeing it, the box is directly below the blue text on the right panel.) In the screenshot below, you can see that the check box to decide what to do about Freddie's possessions is grayed out. In Christine's case, she has everything they need and wouldn't have minded Freddie selling it all, but Freddie (again being “Not in World”) didn't have any possessions anyway. This is useful if a family has a lot of rare items, collectable items, or if the new household needs some furniture. If a family completely merges but had possessions in their family inventories, then we would be given the option here to sell the possessions and keep the cash, or if the possessions merely transfer into the combined household. If a family doesn't completely merge (for example, if Freddie lived with someone and we just drew him out), then no money would transfer. Twenty grand is a huge boon to Christine. In Freddie's case, because he is “Not in World,” he has a fixed amount of §20,000, the starting amount for a family. Most families will have variable net worths due to their different houses, possessions, and liquid assets. We are simply bringing Freddie into the world proper, not ejecting Christine from it.īecause we are bringing in the entire subject family, his entire net worth comes with him. Going the other way would essentially remove Christine from the world, thus rendering her unplayable. We click Freddie's picture, then click the left-pointing arrow to get him on Christine's panel. All families need at least one Young Adult or older to function.Ī family can be entirely merged as well, as we want to do here. If there are multiple Sims per household, we can select individuals to move around freely, including splitting spouses (which does not alter their married status), swapping kids, or any other combination. We click that to see the entire Holman family (consisting only of Freddie) in the right panel. So we click the Not in World dropdown menu, scroll though the list, and we find “Holman” in short order. It's always best to start there unless you know that your target already lives in one of the two main worlds.
Luckily, unplayed families are named by the surnames of their occupants, and anyone who is “Not in World” will always live alone. We're given three worlds: Willow Creek, Oasis Springs, and Not in World. Now, some NPC families will mix up, and it may be a little tricky to find them in the list since we don't know exactly what world Freddie was living in in the first place. We click Unplayed here, since Freddie Holman is an NPC. The right side features the same Played and Unplayed tabs, and you can create a new family outright.
The selected family is on the left, and the right side is currently empty. Click that, and you're taken to the House Split and Merge screen. The third button (with the two opposite-facing arrows) is the one we want. The fourth button (with the trash can) will delete the household entirely. The second button (with the moving van) allows you to move the entire household to a different lot. Note that you can't change their names, bodies, or any other feature except outfits. The left button (with the pencil) allows you to edit the Sims' clothing in Create a Sim mode. The four buttons across the bottom lead to the features where you can affect the household.